Interactive robot pet
MiRo-E is a charming, friendly robot pet in the loving care of Savremena’s students; together, they learn about STEAM, robotics, programming and many other things in a fun, interactive way.
LITTLE ROBOT MIRO-E BOOSTS CLASSROOM CREATIVITY AND INSPIRATION
Learning with MiRo-E is fun, attractive and adjustable to each child’s needs.
Using its many sensors and cameras, this little rabbit-robot can see, hear and interact with its environment, which opens unlimited possibilities for learning programming and STEAM subjects, and encourages students’ creativity and problem solving skills.
Thanks to MiRo-E the robot, the students learn faster, enjoy STEAM subjects and programming and learn how to apply their knowledge from school in the real world.
WHY IS MIRO-E GOOD FOR KIDS?
Thanks to its versatility and its charming, friendly “nature”, this little robot pet advances the teaching in a number of ways, helping the children to adopt valuable knowledge and skills in different areas:
- STEAM and programming;
- teamwork and communication;
- problem solving approach and creativity;
- lateral thinking.
HOW IS MIRO-E USED IN CLASS?
Our pet’s great advantage lies in the fact that it lets the students adopt the fundamental programming concepts through physical application, thereby encouraging the imagination and a flexible approach to problems.
MiRo-E is easy to use and it was created for students of all ages. Using its simple interface, the students use the MiRoCODE app to write code that controls the robot, experiment with ideas and develop new skills.
Older students can program it in languages Python and C, while younger ones use Scratch-like block coding.
Thanks to these great possibilities, the students gradually master the major programming concepts, from simplified block coding to the fundamentals of the leading programming languages.
Our robotic pet also boasts a range of sensors and cameras, which means he is able to communicate through sound and vision – a feat equally amazing to students of all ages.
Students use commands and code to make MiRo-E “come alive” and move in different directions and at different speeds; they program it to make various sounds, raise and lower its head, and even change its mood.
Through a lot of fun and interaction, accompanied by little robot MiRo-E, our students acquire important knowledge!
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